On Star Wars Battlefront 2 I worked on the game modes, designed and scripted the game mode UI and built systems for the whole game (singleplayer and multiplayer).
Title: Star Wars Battlefront 2 Company: EA DICE Platforms: Playstation 4, Xbox One, PC Engine: Frostbite 3 Responsibilites: Game design, UI scripting
Star Wars Battlefront 2: Official Gameplay Trailer
On Battlefield 1 I worked as a level designer, where I took part in iterating gameplay on nine different levels. Iteration consisted of working closely with the other level designers and scripting everything from gamemodes (capture areas, spawns, pickups) to destruction. In addition to this I helped design the new game mode for Battlefield 1, called 'War Pigeons'.
Title: Battlefield 1 Company: EA DICE Platforms: Playstation 4, Xbox One, PC Engine: Frostbite 3 Responsibilites: Level design, level scripting
Battlefield 1 Official Reveal Trailer
Skylar & Plux: Adventure on Clover Island
On Skylar & Plux I was responsible for the AI (design and scripting) for all enemy types in the game. In addition to this I also did level scripting and designed gameplay mechanics.
It started as a student project at Futuregames. After a successful project and even more successful Swedish Game Awards (Game of the Year and Best Execution in Art), a few of the team members founded Right Nice Games and started developing Skylar & Plux: Adventure on Clover Island full time.
Title: Skylar & Plux: Adventure on Clover Island Company: Right Nice Games Platforms: Playstation 4, Xbox One, PC Engine: Unreal Engine Responsibilites: Game design, AI scripting