During development on Battlefield V I worked as a level designer on the single player campaign. It consisted of four different war stories called Under No Flag, Nordlys, Tirailleur and The Last Tiger. I was mainly on Under No Flag, where I worked from early paper designs to the final version. In addition to this I helped out across all war stories and levels, fixing bugs and tweaking gameplay according to internal and external feedback.
Post release I started working on multiplayer levels for the live service.
Title: Battlefield V Company: EA DICE Platforms: Playstation 4, Xbox One, PC Engine: Frostbite 3 Responsibilites: Level design, level scripting
Battlefield V - Official Launch Trailer
Star Wars Battlefront II
On Star Wars Battlefront 2 I worked on the game modes, designed and scripted the game mode UI and built systems for both singleplayer and multiplayer.
Title: Star Wars Battlefront 2 Company: EA DICE Platforms: Playstation 4, Xbox One, PC Engine: Frostbite 3 Responsibilites: Game design, UI scripting
Star Wars Battlefront 2: Official Gameplay Trailer
On Battlefield 1 I worked as a level designer, where I took part in iterating gameplay on nine different levels. Iteration consisted of working closely with the other level designers and scripting everything from gamemodes (capture areas, spawns, pickups) to destruction. In addition to this I helped design the new game mode for Battlefield 1, called War Pigeons.
Title: Battlefield 1 Company: EA DICE Platforms: Playstation 4, Xbox One, PC Engine: Frostbite 3 Responsibilites: Level design, level scripting
Battlefield 1 Official Reveal Trailer
Skylar & Plux: Adventure on Clover Island
On Skylar & Plux I was responsible for the AI (design and scripting) for all enemy types in the game. In addition to this I also did level scripting and designed gameplay mechanics.
Skylar & Plux started as a student project at Futuregames. After a successful project and even more successful Swedish Game Awards (where it won Game of the Year and Best Execution in Art), a few of the team members founded Right Nice Games and started developing Skylar & Plux: Adventure on Clover Island full time.
Title: Skylar & Plux: Adventure on Clover Island Company: Right Nice Games Platforms: Playstation 4, Xbox One, PC Engine: Unreal Engine Responsibilites: Game design, AI scripting